The world

A world worth waking up to.

Golden woods, quiet tarns, haunted barrows and the ruins of a forgotten age, in one painted land you can walk from end to end.

Sun rays over layered mountains at sunset, autumn woods below
In game · Sunset over the vale

One seamless world

Towns, fields, forests and moors join up with no loading screens, from the safety of town out to the frontiers.

Day and night

The sun crosses the sky and the shadows follow it. At night, torches and campfires light the way home.

Discovery

Find named places for experience and lift the fog from your map. Standing stones and drowned groves wait off the road.

Player cities

Build a city in the light.

Out in the open land, guilds raise cities of their own around a relic of Arklight, a warm and living light from the old world. It pushes back the wilds and powers everything built around it.

  1. 01 Found it together A city is a guild project: days of gathering to raise one, weeks to grow it.
  2. 02 Build in rings Halls, workshops and homes sit in rings around the light. The brighter it burns, the more rings you fill.
  3. 03 Hold the wilds back Inside the light, travellers rest easy and heal faster. Outside, the frontier is as dangerous as ever.
  4. 04 Defend it Planned Walls, guards, laws and sieges. A city that took weeks to build is worth fighting for.

Life in the world

More than a fight.

  • Gathering Mining, woodcutting, skinning, herbalism and fishing, with tools you make yourself.
  • Crafting Cook at the fire, smith at the forge, and turn what you gather into food and gear.
  • Quests Townsfolk with troubles, frontier outposts, and a longer story.
  • Guilds Charters signed in person, ranks, and a channel of your own.
  • Groups Parties of five with shared kills and fair loot.
  • Trade A safe trade window, merchants who buy back, and a bank vault.
  • Death Your bags stay on your gravestone until you, or someone else, comes back for them.

Inspiration

The games we grew up on.

Arklight Dawn borrows a little of what made each of these special, and tries to make something of its own.

Shadowbane

Player cities raised by guilds in the open world, and the sieges that tear them down.

World of Warcraft Classic

The pace of the climb, class trainers, and a world that feels big because you walk it.

Breath of the Wild

The soft, painted look, and the pull of whatever is over the next hill.

Frostpunk

A town that grows in rings around a light that keeps the dark away.

Guild Wars 2

A world that looks like its concept art come to life.

EVE Online

One shared world for everyone, where what players build and fight over matters.