Your hero
Every legend starts somewhere.
Make a hero in four steps, then grow them your own way: through the points you spend, the skills you use and the trades you learn.
- 01
Choose your people
One of 6 peoples, and a body. Your people sets your starting attributes, how far each can grow, and a few small gifts.
- 02
Shape your look
7 skin tones, 5 hairstyles in 8 colours, 12 eye colours, 8 beards and a starting outfit. Face shapes are on the way.
- 03
Choose your calling
Fighter, Rogue, Mage or Healer. Start with one skill and Sprint, and earn the rest from your trainer.
- 04
Step into the world
Start on the road into town, where a stranger has been waiting for you.



Attributes
Six attributes.
Every hero has the same six. Your people tilts where you start and where each one starts to taper off, so a Bruun makes a natural wall and a Kestri a natural blade. Nothing stops you from going against the grain.
- Strength Hit harder, carry more, gather faster.
- Agility Strike true, dodge, and move quickly.
- Intellect Spell power, a deeper well of mana, and quicker learning.
- Spirit Stronger healing and faster health and mana.
- Constitution More health.
- Resilience Shrug off magic, stuns, and a little of every blow.
Growing
From level 1 to 50.
Spend your points
Every level brings 10 attribute points to place where you like, and they reset for free while you find your feet.
Learn by doing
Weapon, armor, defense and magic skills improve as you use them. Fight with an axe and you get better with axes.
Learn a trade
Anyone can mine, chop, skin, fish, gather herbs, cook and smith. Trades rise slowly, so a master crafter is worth knowing.
Make the calling yours Planned
A specialization at level 10, then deeper disciplines at 20, 35, 50.